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Zelda link's awakening rom switch
Zelda link's awakening rom switch





  • Can walk over anything, including walls, pits, quick sand, and water.
  • activating Free-Movement on the sub-screen, then outside of the sub-screen will actually result in pausing the engine, but deactivating Free-Movement Mode again. The two methods above cannot be mixed, i.e. Pressing just Select again will unpause the engine, also toggle between regular playing mode and Free-Movement Mode.ĭX Pressing Select while on the sub-screen will toggle Free-Movement Mode on and off. This will pause the engine (possibly intended for clearer screenshots). Mono/ DX This is done by holding any D-Pad key and then pressing Select. Mono/ DX Set C17B to any non-zero value (GameShark code 01017BC1).
  • DX Viewing the photo gallery will automatically set all pictures to captured.
  • DX Pressing Start on the world map will activate the final scene waking the Wind Fish and playing the credits.
  • DX Pressing Select on the sub-screen will reset the photo gallery to only contain the first photograph.
  • DX Pressing Select on the sub-screen will toggle Free-Movement Mode on and off.
  • Setting 00:0005 to a non-zero value will have the following effect: In the DX versions, an additional flag, 00:0005 was introduced.
  • Mono/ DX Enable scene skipping functions in the ending sequence.
  • Mono/ DX Disable drawing arrows to exits for dungeons.
  • They will only be redrawn once you collect a rupee or get hit by an enemy respectively.
  • Mono Disable redrawing of rupees and hearts.
  • You will not be able to see your selected weapons anymore nor any others on the sub-screen.
  • Mono Disable redrawing of the weapons.
  • Mono/ DX Partially black-out the sub-screen.
  • Setting 00:0004 to a non-zero value will have the following effect:
  • Mono/ DX Enable directly starting the Wind Fish Awakening.Ġ0:0004 seems to disable redrawing of the sub-screen and other screen elements, and additionally enables skipping to the end scene.
  • zelda link

    Mono/ DX When the game is booting, a precomposed savegame will be written to slot 1 and overwrite any previous saved game.Setting 00:0003 to a non-zero value will have the following effect:

    zelda link

    The DX versions also enable debugging options when 00:0005 is set to a non-zero value. If bytes 00:0003 or 00:0004 were set to non-zero values, debugging options would be enabled. The original Game Boy games had two debug options.

  • 2.2 Mono Pausing the Engine and Mono/ DX Free-Movement Mode.






  • Zelda link's awakening rom switch