
Can walk over anything, including walls, pits, quick sand, and water. activating Free-Movement on the sub-screen, then outside of the sub-screen will actually result in pausing the engine, but deactivating Free-Movement Mode again. The two methods above cannot be mixed, i.e. Pressing just Select again will unpause the engine, also toggle between regular playing mode and Free-Movement Mode.ĭX Pressing Select while on the sub-screen will toggle Free-Movement Mode on and off. This will pause the engine (possibly intended for clearer screenshots). Mono/ DX This is done by holding any D-Pad key and then pressing Select. Mono/ DX Set C17B to any non-zero value (GameShark code 01017BC1). DX Viewing the photo gallery will automatically set all pictures to captured. DX Pressing Start on the world map will activate the final scene waking the Wind Fish and playing the credits. DX Pressing Select on the sub-screen will reset the photo gallery to only contain the first photograph. DX Pressing Select on the sub-screen will toggle Free-Movement Mode on and off. Setting 00:0005 to a non-zero value will have the following effect: In the DX versions, an additional flag, 00:0005 was introduced. Mono/ DX Enable scene skipping functions in the ending sequence. Mono/ DX Disable drawing arrows to exits for dungeons. They will only be redrawn once you collect a rupee or get hit by an enemy respectively. Mono Disable redrawing of rupees and hearts. You will not be able to see your selected weapons anymore nor any others on the sub-screen. Mono Disable redrawing of the weapons. Mono/ DX Partially black-out the sub-screen. Setting 00:0004 to a non-zero value will have the following effect: Mono/ DX Enable directly starting the Wind Fish Awakening.Ġ0:0004 seems to disable redrawing of the sub-screen and other screen elements, and additionally enables skipping to the end scene.
Mono/ DX When the game is booting, a precomposed savegame will be written to slot 1 and overwrite any previous saved game.Setting 00:0003 to a non-zero value will have the following effect:
The DX versions also enable debugging options when 00:0005 is set to a non-zero value. If bytes 00:0003 or 00:0004 were set to non-zero values, debugging options would be enabled. The original Game Boy games had two debug options.
2.2 Mono Pausing the Engine and Mono/ DX Free-Movement Mode.